Nvidia announced its latest slew of RTX graphics cards at a press conference today to kick off CES 2024, with the RTX 40 series extended with three new 'Super' variants: the $999/£959 RTX 4080 Super, and the $799/£769 RTX 4070. Ti Super and $599/£579 RTX 4070 Super. We've already discussed these cards in this week's DF Direct after extensive leaks, but the official announcement includes some nice additional details – and the combination of spec bumps plus price cuts in some cases could see high-end GPUs become more affordable.
These new Super cards are scheduled to be released throughout January one week apart, with the RTX 4070 Supers hitting shelves on the 17th, followed by 4070 Ti Supers on the 24th and 4080 Supers on the 31st – an interesting strategy that may boost availability. The 4080S and 4070S are set to be available in Nvidia Founders Editions as well as the usual third-party options, while the 4070 Ti Super goes without the first-party FE model. Knowing that the 4080 Super and 4070 Ti Super cards replace Its non-Super counterparts, while the 4070 remains available for $549, creating a seven-card lineup from the RTX 4060 to the RTX 4090.
Given the confirmed specifications of each card versus its predecessors in the same category, there are some surprises along with the expected bumps. For example, the RTX 4070 Ti Super gets the AD103 GPU previously reserved for the RTX 4080, with a healthy 10 percent increase in CUDA cores — plus a full 16GB of GDDR6X memory with a 256-bit bus, versus the 12GB, 192-bit bus on Original 4070 Ti. Rated boost hours and power draw remain the same, so we expect a relatively moderate increase in performance here.
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The 4070 Super gets a larger 22 percent increase in CUDA core count and a 20W higher TDP, 220W versus 200W, but that's mitigated by no increase in memory allocation, memory bandwidth, or clock speeds. It will be interesting to see how this performs against the original 4070, as Nvidia's pricing suggests about a 10 percent performance increase — though third-party 4070 cards are now available for around $535, just under the company's original MSRP. Adult $599.
Finally, the RTX 4080 Super still feels somewhat far behind the impenetrable RTX 4090, with a measly five percent increase in CUDA cores versus the base 4080 model, equivalent memory allocation and minor improvements to memory and core clocks. Here, the main change is the MSRP, where the 4080 Super is $200 cheaper than the 4080 in terms of RRP – welcome news, given that RTX 4080 models are still priced at $1,149 or more.
Finally, the release of three new models means it may be a while before we see the RTX 50 series graphics cards, which were previously rumored to debut sometime in 2024 – but perhaps we'll hear something about them before the end of the year? Meanwhile, Nvidia also announced DLSS 3 for Horizon Forbidden West, DLSS 3 for the sandbox MMO Pax Dei and both RT and DLSS 3 for Diablo 4. Other announcements included iterations of Nvidia's various AI systems for conversational NPCs that It runs on domestic GPUs and AI PC gaming laptops from a range of manufacturers G-Sync Pulsar Variable Frequency BFI+VRR technology for some upcoming Asus monitors.
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CES 2024 also included a few hardware announcements relevant to the DF audience, with this week's DF Direct Weekly discussion mentioning LG's new 144Hz OLED TVs, MSI's interesting Intel-powered Claw PC, and a 27-inch OLED display With the 1440p, 480Hz resolution of the LG 27GR95QE, this looks like a huge prospect for competitive eSports titles. (I'm now convinced that a 480Hz display is the only thing that can push me higher in Counter-Strike 2, so I'm watching this monitor with interest.)
In addition to these interesting tidbits and discussions at CES about the Unreal Engine VR injector (recently tested by Eurogamer's Ian Higton), Rich, John, and Alex had the opportunity to answer some interesting questions from members of the DF Patreon community. This week, backers wanted to know how Alex has changed his approach to optimized settings in the wake of the game's ever-increasing hardware requirements, what the team hopes for Crysis 4 and the possibility of CD Projekt Red open-sourcing the technically accomplished Red engine as they switch to Unreal for future projects.
All great questions, I'm sure you'll agree. If there's something on for you Keep in mind that you want the team to handle the matter, and we encourage you to do so Join our supporter programwhich offers early access to DF projects, exclusive behind-the-scenes content and of course the ability to submit your own questions to be answered each week, as well as thousands of high-quality video downloads on digitalfoundry.net. join us!
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