“Destiny 2” player numbers and sales skyrocket before the “final form”

Bungie has one mission right now, which is to get people playing Destiny 2 Light and Darkness’s final expansion, The Final Shape, in a little over a week from now. They seem to have accomplished this task.

Currently, Destiny 2 has attracted a very healthy player base in the run-up to the expansion’s launch, and is selling content well enough to top the Steam charts.

Destiny 2 is now a staple inside The 10 most played games on Steamoften putting on upwards of 100,000 concurrent shows per night, despite the fact that the launch of its current season, Season of the Wish, is back in November of 2023.

Credit, of course, deserves Bungie’s mid-season update “Into the Light,” which brought, among other things, the attack activity in Horde mode and the end-game Pantheon challenge. It also reprized two of Destiny 2’s best domed exotic quests and introduced three new Crucible maps.

As such, the increase in player numbers and subsequent retention has been notable. With the launch of Into the Light, Destiny 2’s player count on Steam doubled overnight, and over the past two months it’s only crept up higher Generally, rather than decreasing after the initial rise. The game now looks set to surpass Lightfall’s concurrent record of 316,750 players at The Final Shape’s launch if we’re actually playing 100,000 evenings right now.

Then there are the sales, as Destiny 2, which is technically a “free” offering on Steam, is the best-selling game on the service in terms of revenue with only CS2 occasionally beating it, but this is a game with a huge internal cosmetics/skin economy. . And Destiny 2 tops it some days.

Since Destiny 2 itself is free (“free”), these sales mainly reflect pre-order for The Final Shape which is already ramping up right now. Previously, months ago, Bungie was said to be internally concerned about a decline in pre-orders for the final figure. Now, you have developers publicly celebrating these timeline increases. It’s quite a mood change.

There’s a story that Bungie performs best when they “have their backs against the wall” which may seem heroic, but it’s kind of brutal, because it comes after over 100 employees were laid off and Bungie’s internal leadership is known to be poor, and all of those leaders are still around, making I mean, I’m not sure what the working conditions have been like lately. But overall, the Bungie folks on the ground emphatically reiterate that they’re the proudest of this of anything they’ve made, and they can’t wait for people to play.

It was a perfect storm of good content and good marketing that produced good vibes. The final form is still to be seen enormously Successful, just not “strong”, for Bungie’s health, and the game can’t lose too many players right after. But right now, things are on a very good track, that much is clear.

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