All models and everything from Tekken 7 have been completely ignored

We are still reeling from Tekken 8 Trailer Which wowed almost everyone with a visual display unlike anything the franchise (or perhaps fighting games in general) had seen before.

in IGN interviewBandai Namco Entertainment’s General Manager, Katsuhiro Harada, shed more light on Bandai Namco’s exciting new project, noting that the graphics and character models with all our jaws on Earth weren’t optimized over the ports from Tekken 7, but rather were built from the ground.

Tekken 8 is built using Unreal Engine 5, a game engine that only recently became available for use. Harada and his team had already started developing Tekken 8 on Unreal Engine 4 (which is what Tekken 7 was also built with) but were able to shift once the latest technology became available.

The jump between the two was great as the under-two-minute trailer we saw earlier this week almost immediately pulled fans out of the water. Each entry in Tekken has proven to be unique, but there is always quite a bit to go from one to the next. Although the character models in T7 are original and beautiful, the developers do not use them at all in Tekken 8.

“[A]All models and everything from the Tekken 7 have been completely overlooked,” Harada told IGN in their talk. Even some similar features and operations have been completely redesigned for the upcoming Tekken 8.

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In fact, one of the most immediately memorable aspects of the trailer show is the way the torrential rain interacts with Jin and Kazuya during their fight. Harada was quick to talk about this directly, noting that,

“Tekken 7 had something that looked similar; that when the character fell or during battle, they seemed to be sweating or something. But that was just a parameter in the game in how it displayed,” he began.

“This is actually the first time we’ve dealt with the effects of rain and external influences and achieve this effect of rolling character models. And not only that, but when they fall to the ground, their clothes get dirty as a result. You can see the kind of battle results on the character models.”

The new ability to capture details like raindrops and stained clothing in the very promising Unreal Engine 5 has us all even more excited about what’s to come with Tekken 8.

There’s a lot in the Harada interview where he discusses bits and pieces (where he can) of the game’s story direction, game mechanics, and other such topics, so be sure to check it out on IGN as soon as possible. Before you go, tell us in the comments below what caught your eye the most about the T8 trailer as well as questions you hope to find an answer to soon.

There is no release date for Tekken 8, but it is slated for release on PlayStation 5 and Xbox Series X | S and Steam.

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