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SOUND CARDS

Audio Hardware
By: Addison-Wesley/Prentice Hall PTR
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    2004-11-03

    Table of Contents:
  • Audio Hardware
  • Early PC Audio Adapters
  • Audio Adapter Features
  • Connectors for Advanced Features
  • Volume Control
  • Sound Drivers
  • DVD Movies on Your Desktop
  • Playing and Creating Digitized Sound Files
  • Sampling
  • Major Sound Chip Makers
  • AOpen TubeSound
  • 3D Audio Processing
  • Connecting PC Speakers and Completing the Installation
  • Troubleshooting Sound Card Problems
  • More Problems
  • Speakers
  • Theater and Surround Sound Considerations

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    Audio Hardware - Sound Drivers


    (Page 6 of 17 )

    As with many PC components, a software driver provides a vital link between an audio adapter and the application or operating system that uses it. Operating systems such as Windows 9x/Me and Windows 2000/XP include a large library of drivers for most of the audio adapters on the market (Windows NT 4.0 also supports some sound hardware but not as much as other versions of Windows). In most cases, these drivers are written by the manufacturer of the audio adapter and distributed only by Microsoft. You might find that the drivers that ship with the adapter are more recent than those included with the operating system. Although traditionally the best place to find the most recent drivers for a piece of hardware has been the manufacturer's own Web site or other online service, Windows Me, 2000, and XP prefer digitally signed drivers that have been certified by the Microsoft Hardware Quality Labs. You might find these drivers available at the vendor's own Web site, but you can also download and install them automatically through Windows Update.

    Any DOS applications you might still use do not typically include as wide a range of driver support as an operating system, but you should find that most games and other programs support the Sound Blaster adapters. If you are careful to buy an adapter that is compatible with Sound Blaster, you should have no trouble finding driver support for all your applications. Older ISA Sound Blaster cards provided hardware support for DOS games, but recent models (including the Sound Blaster Audigy/Audigy 2/Audigy 2 ZS series), as well as most comparable sound cards, require you to run software drivers to obtain Sound Blaster compatibility for DOS games. This software must be run before the game starts.

    If your game program locks up when you try to detect the sound card during configuration, set the card type and settings manually. This is often a symptom of inadequate emulation for Sound Blaster by a third-party card. If you have problems, check the game developer's or audio adapter's Web site for patches or workarounds.

    Choosing the Best Audio Adapter for Your Needs

    Although sound features in computers have become commonplace, the demand for sophisticated uses for sound hardware have grown and demanded more and more powerful hardware. If your idea of a perfect multimedia PC includes any of the following, the plain-vanilla multimedia hardware found in many of today's PCs won't be sufficient:

    • Realistic 3D and 360° sound for games

    • Theater-quality audio for DVD movies

    • Voice dictation and voice command

    • Creating and recording MIDI, MP3, CD-Audio, and WAV audio files

    Table 16.2 summarizes the additional hardware features and software you'll need to achieve the results you want with your high-performance audio adapter. The following sections examine in detail these advanced uses and the features you'll need for each.

    Table 16.2 Audio Adapter Intended Uses and Features Comparison

    Intended Use

    Features You Need

    Additional Hardware

    Additional Software

    Gaming

    Game or USB port; 3D sound; audio accelerator

    4.1 or greater speaker configuration; game controller

    Games

    DVD movie playback

    5.1 or greater analog or Dolby Digital AC-3 support

    5.1 or greater speaker configuration

    DVD player program with 5.1 or greater audio support

    Voice dictation and voice command

    Audio adapter equivalent or better than Sound Blaster16 and supported by software

    Microphone optimized for voice-recognition

    Voice-dictation or voice-command software

    Creating MIDI files

    MIDI-in connector

    MIDI keyboard

    MIDI composing software

    Creating digital music (MP3, WMA) files

    Digital connection to CD or DVD drive

    CD or DVD drive with digital audio extraction (DAE) support

    MP3 or WMA ripping software

    Creating WAV (uncompressed audio) files

    Line-in/microphone jack

    Microphone or other sound source

    Sound recording program

    Creating CD audio files

    Line-in jack

    External sound source (microphone, CD audio, or others)

    Digital (WAV, MP3, or WMA) to CD audio track conversion program


    The following sections discuss many of these special uses in detail.

    Gaming

    Thanks to the widespread availability of audio adapters, game playing has taken on a new dimension. Support for 3D and surround digitized sound and realistic MIDI music in current games has added a level of realism that would otherwise be impossible even with today's sophisticated graphics hardware. Gaming enthusiasts should choose audio solutions with support for four or more speakers and some form of directional sound, such as the Creative Labs EAX technology used in Sound Blaster Live! and the Audigy/Audigy 2 series or Sensaura 3D Positional Audio (3DPA) used by ESS, VideoLogic, Cirrus Crystal Logic, Analog Devices, C-Media, and NVIDIA. Most recent sound cards feature support for one or more of these standards, either through direct hardware support or through software emulation and conversion. As with 3D video cards (see Chapter 15, "Video Hardware"), most cards today merely need to work with the 3D audio APIs included in the current revision of Microsoft's DirectX technology.

    Any audio adapter built in the last few years will still work with today's games, thanks in large part to the Hardware Emulation Layer (HEL) built into DirectX. HEL emulates the features of newer hardware, such as 3D sound, on older hardware. However, as you can imagine, the task of emulating advanced performance on older hardware can slow down gameplay and doesn't produce sounds as realistic as those available with today's best audio adapters.

    Sound Card Minimums for Gameplay

    The replacement of the old ISA Sound Blaster Pro standard by PCI sound card standards has helped improve audio performance a great deal, but for the best gameplay with current and forthcoming titles, you need to consider sound cards with the following features:

    • 3D audio support in the chipset. 3D audio means you'll be able to hear sounds appear to move toward you, away from you, and at various angles corresponding to what's happening onscreen. Microsoft's DirectX, version 9.0b, includes support for 3D audio, but you'll have faster 3D audio performance if you use an audio adapter with 3D support built in. DirectX 9.0b works along with proprietary 3D audio APIs, such as Creative's EAX and EAX 2.0, Sensaura's 3D Positional Audio, and the A3D technology from now-defunct Aureal.

    • 3D sound acceleration. Sound cards using chipsets with this feature require very little CPU utilization, which speeds up overall gameplay. For best results, use a chipset that can accelerate a large number of 3D streams; otherwise, the CPU will be bogged down with managing 3D audio. This can slow down gameplay, particularly on systems with processors running under 1GHz or that are running at a high-resolution, high-color depth setting (1,024x768/32-bit).

    Features such as these don't necessarily cost a ton of money; many of the mid-range audio adapters on the market ($50–$100 at retail) support these features. With new 3D audio chipsets available from a number of vendors, it might be time for you to consider an upgrade if you're heavily into 3D gaming.

    Legacy (MS-DOS and Gameport) Game Support Issues

    Support for the classic Sound Blaster Pro standard and 15-pin game port were once the primary requirements for a good gaming audio adapter. However, with the rise of great Windows-based games, the development of DirectX, and the replacement of game ports by USB ports, these are no longer issues for many users.

    If you need to play MS-DOS games or work with game ports, see Chapter 16 of Upgrading and Repairing PCs, 15th Anniversary Edition on the disc packaged with this book to learn about compatibility considerations.

    Buy the book!

    This chapter is from Upgrading and Repairing PCs, 16th edition,by Scott Mueller. (Que Books, 2004, ISBN: 0789731738).  Check it out at your favorite bookstore today.

    Buy this book now!

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