After a week of sparking a sometimes heated debate over whether or not its game is truly an MMO, developer Temtem Crema has announced that no new islands, Tems, or passes will be released for the game after the upcoming 1.7 update, and that all microtransactions in the game are being removed. .
Temtem was brought to life by a 2018 Kickstarter campaign that raised approximately $574,000, far exceeding its initial goal of $70,000. In that campaign, Crema described him as a “multiplayer creature that collects adventures,” though he clarified in a statement Instructions Her vision for the game is “a lot smaller” than traditional MMOs. However, the use of this term has created expectations among some players for its long-term future, expectations that many feel have not been met.
This was the gist of conversations that began in February when Crema announced a new game called Temtem: Swarm, which some community members took as a sign of abandonment of the original Temtem game.
Crema CEO Enrique Baños Montoya didn't settle those matters when he waded into the fray on Discord, saying that if Temtem fans want the series to continue, “what you're really going to be asking is that we stop improving Temtem 1 and start working on it.” something new. As of now, we're improving Temtem 1 just for you, even if it doesn't seem like enough at all.”
A studio rep later said GamesRadar That Temtem will not disappear, and that it will continue to receive more updates along with the development of Temtem: Swarm. In a new, lengthy statement published today steamCrema provided details about its plan for Temtem's future: Patch 1.7, expected to arrive in early June, will feature a new season, a new Tamer Pass, and the usual mix of bug fixes, balance changes, and quality of life improvements; It will also eliminate all microtransactions with real money, so anything that could previously be purchased with Nova tokens will be available using Feathers instead. The final update is also planned to be with a new season and Tamer Pass.
Patch 1.8, which will be released in the future, is scheduled to be “the last feature-packed patch of the usual size,” though it won't be the last patch: Crema said it will “continue polishing, fixing bugs, and balancing Temtem as long as it needs it.”
Most of today's announcement is actually focused on providing in-depth justification for Crema's decision to end new content development, from technical debt — more content, more issues, basically — to the fact that the work involved in creating new Islands and Tems simply wasn't paying off: “Many players were finishing a new island in around 6 hours, while it took our team 9 months to complete it,” the studio said.
Crema also said that she is not “currently considering an offline mode,” something that players have been widely requesting. On Twitter, Crema made this point as well, saying that if the servers had to be taken offline at any point, “we'll make sure we find ways to make the game available to everyone, even if that means going offline.”
Reaction to the announcement has been mixed: some players are happy to see monetization removed and acknowledge where Crema went wrong, while others remain bitterly angry and continue to insist that work on Temtem continues. the Mini review bombing campaign It continues on Steam: Only 130 new user reviews have been posted in the past 30 days, a small fraction of the total of more than 30,000 comments, but they are “mostly negative” due to dissatisfaction with the decision to end new content updates.
Crema also reiterated that the promised Arcade Bar is coming, and will be rolling out with Update 1.7. Along with the trio of “mini-arcade games based on Temtem”, the Arcade Bar will also include a “highly simplified” version of Temtem: Swarm, though that part of it may be added in a future patch.
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