Capcom responds to Dragon's Dogma 2 microtransactions and performance backlash

Dragon's Dogma 2 is currently the game that everyone seems to be playing online. Clips Open world madness They are proliferating on social media platforms as players learn about Capcom's latest genre-defining games, which were partly anticipated. However, what caught gamers by surprise was the seemingly sinister set of microtransactions made available once single-player launched, worth $70 USD, as well as the brutal technical performance on both PS5 and PC.

Capcom responded to the heavy criticism it received in a post dated steam, apologized for any inconvenience, and explained how he intends to support DD2 moving forward. “Critical issues” such as crashes and freezes will continue to be the developer's top priority, which will be addressed in patches in the near future; The option to start a new game on PC is checked first (currently, some steps are performed required), and the developer wants to consider improving performance where possible.

It's crazy, on the subject of paid add-ons that caused such a stink in the first place (which Capcom refers to as “paid DLC”), that the Monster Hunter/Resident Evil developer/publisher simply reminds players that “all mentioned Below they can be obtained in-game or as paid DLC items” before being announced again. It's a hell of a crowd, and if nothing else, we appreciate its rude nature. Add-ons are available for any PlayStation players who wish partner (We don't judge).

However, the host of add-ons that seemed to have slipped at launch is not a good look from a company with a great deal of goodwill from increasingly cash-strapped fans. However, it is also true that none of that is necessary, provided you exercise some financial restraint. We thought the inclusion of microtransactions in Dragon's Dogma 2 was more of a disappointment than anything else, and you can read our full thoughts on the subject in our review.

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