
May 28th, 2005, 10:24 PM
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Quote: | Originally Posted by 000 Despite the high FLOPs the Cell can reach, there is word that the Xbox 360 may still have an advantage. Also, the 360 and revolution use a PowerPC based core, the PS3 uses cell, a whole different architecture, that may hurt it's 3rd party support. Also, supposedly, the Cell is extremely hard to program for, but can optimize what's thrown at it (whatever that means). |
The Cell has a central core based on a PPC core, but I don't what the difference is, besides IO stuff for the SPE's. I've heard things about how it's supposed to be hard to program for, but I hope companies will take the time to do it, and I hope much of it can be done through the compiler. I don't know what you mean by 3rd party support; I think that you can probably run the same source through a compiler and get something that works on the Cell, it becomes a matter of how well it works. If companies care about their image and their game's performance, they'll spend the time to get it right if they have the resources. I don't think it will be a huge problem in the end, but we'll see.
Quote: | Originally Posted by 000 But, back to the graphics, FLOPs and MHz do not always make the best of the game systems, there's a lot more to the system than the GPU and CPU. |
MHz is never infallible, FLOPS actually measures performance. Both Sony and MS have nice graphics cards that are capable of incredible FLOPS scores; FLOPS measures floating point performance, which is very important in graphics.
But there is more (but not much more) to it. Most of it is buses, and from the looks of the presentations at E3, that's not a proglem- IIRC about 35GB/s between the GPU and CPU of the PS3? IO between the optical drive and everything else is drive-limited, and I'd have to check on system memory, but I think Sony went with something abnormal to the PC world. Dunno about MS on that one.
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