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about ps3
i have a quick ? maybe someone can help me with....the ps3 says the cpu runs at 218 gflops
and the gpu runs at 1.8 tflops...is that even possible? and why the heck wouldnt they be using the gpu as the cpu if it can calculate that fast?..thankx in advance |
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Floating-point Operations Per Second-- a measure of how many operations a computer can accomplish in the space of a second.
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Ask Questions the Smart Way ![]() "In front of a monitor is a dangerous place from which to view the world." --Terri Wells Enable BSOD: Control Panel/Systems, Advanced Tab, hit the Settings button under Startup and Recovery, and under the System Failure area, uncheck the Automatically Restart checkbox. |
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alright so how does that compare to a pc system is there a way to find out how many flops your computer can do?? |
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Despite the high FLOPs the Cell can reach, there is word that the Xbox 360 may still have an advantage. Also, the 360 and revolution use a PowerPC based core, the PS3 uses cell, a whole different architecture, that may hurt it's 3rd party support. Also, supposedly, the Cell is extremely hard to program for, but can optimize what's thrown at it (whatever that means). But, back to the graphics, FLOPs and MHz do not always make the best of the game systems, there's a lot more to the system than the GPU and CPU.
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The Cell has a central core based on a PPC core, but I don't what the difference is, besides IO stuff for the SPE's. I've heard things about how it's supposed to be hard to program for, but I hope companies will take the time to do it, and I hope much of it can be done through the compiler. I don't know what you mean by 3rd party support; I think that you can probably run the same source through a compiler and get something that works on the Cell, it becomes a matter of how well it works. If companies care about their image and their game's performance, they'll spend the time to get it right if they have the resources. I don't think it will be a huge problem in the end, but we'll see. Quote:
MHz is never infallible, FLOPS actually measures performance. Both Sony and MS have nice graphics cards that are capable of incredible FLOPS scores; FLOPS measures floating point performance, which is very important in graphics. But there is more (but not much more) to it. Most of it is buses, and from the looks of the presentations at E3, that's not a proglem- IIRC about 35GB/s between the GPU and CPU of the PS3? IO between the optical drive and everything else is drive-limited, and I'd have to check on system memory, but I think Sony went with something abnormal to the PC world. Dunno about MS on that one. |
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Yes, exactly what I mean, the compilers won't allow it's full potentional to be unleashed, in theory. In theory it also can, it depends on the orginal code itself. As for the central core being PPC, yes, but the other cores aren't. I'm not sure how programming for this works. Quote:
Very true, but a lot also depends on games themselves, and how well they are designed/compiled. But the true best thing is how fun the games are. ![]() |
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360 and Revolution for me. I hate Sony, like Nintendo, and need obviously either an MS or sony, as Nintendo lacks 3rd party development. Besides, Sony's due for a failure.
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So true. when was the last time they failed? Nintendo needs something that beats SONY...it really does...I'd hate to see microsoft ruin another good thing...this being Nintendo.. |
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Due for a failure? Jeez when was the last time u looked at who controls the current market share, its sony in the lead. Who's to say sony wont keep the lead, any company that predicts that MS will take the lead doesnt take into account fan base, they only take into account the release time, and the time until the next systems will be out and the price (and more stuff but i dont know the details), fans wait for their brands. All marketing predictions are done based on relevance to competition in a way....actual consumer behaviour is not taken into account because it cannot be measured and it completely random, the only way it can be is to look at current market and predict based off that and then adding its early release, price point, etc etc is taken into account. Jeez...i only know that becuz of the marketing course im doing rite now loll Quote:
See the unreal tourny video? When the guy explained how long it took them to make that video they said it took them roughly 2 months since they got the ps3 dev kit, implying that its far easier to program for the ps3 than it is for ps2 Quote:
heres the full linky Quote:
i like your idea, i absolutely love halo series and dead or alive on xbox, but i dont think ill be buying a 360. I mostly got pushed over the edge when my cousin who's a sony fanboy (literally except for his pc anythin electronic he owns is by sony) bought an xbox and sayin dat every1 has one so he wants sumthin else instead....stilll cant figure whyyyyyyy in the world..kay anyway... i may end up buying a revolution as well as the ps3...thats mainly because of its kickass backwards compatibility with n64 and (s)nes downloadable stuff, and the GC games. i think i said this before but they say that it should be simple for anywhere between a professional company to the average person with an idea to program for it to be able to make their own games....any1 wanna help me find that article? but to not be completely biased..heres sumthin i found on megagames as welll, its a comparison of the xbox benchmarks vs the ps3 benchmarks..the article speaks for itself...so i wont say anything, although it still seems like a desperate attempt to make their system look better after all the techdemos on ps3 okay this is the longest post i have ever done...sorry but my fanboyism got the better of me |
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That's exactly what I mean. Basic principles of marketing show that what flows up, must eventually come down. 2 weeks, for the video. Oh, and don't lecture me on business, my brother is the D.E.C.A. national champion in Businesses Technologies Marketing. |
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