Video Cards
  Home arrow Video Cards arrow Page 3 - e-GeFORCE4 Ti4400
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Memory  
Mobile Devices  
Motherboards  
Networking Hardware  
Opinions  
PC Cooling  
PC Gaming  
PC Speakers  
Peripherals  
Power Supply Units  
Software  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Mobile Linux 
APP Generation ROI 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
VIDEO CARDS

e-GeFORCE4 Ti4400
By: SPeeD
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 3 stars3 stars3 stars3 stars3 stars / 6
    2003-10-09

    Table of Contents:
  • e-GeFORCE4 Ti4400
  • Overview
  • Benchmarks
  • More benchmarks
  • Cooling and Overclocking

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    e-GeFORCE4 Ti4400 - Benchmarks


    (Page 3 of 5 )

     

    e-GeFORCE4 Ti 4400
     

     

    Benchmarking: Would a video card review truly be right if it didn't start off with some good old Quake3 Benchmarks? It's still the industry standard and one of the most widely used gaming benchmarks to compare video card and system performance. For your benefit, I have benchmarked Q3 in several
    different resolutions and levels of FSAA. All tests were run at High Quality game settings and default video card settings. Here is the test system that we'll be using today.

    Hardware

    • CPU - Intel Northwood P4 1.6A @2.13GHz

    • Mobo - Abit BD7 RAID

    • Memory - 512MB Kingmax PC2400

    • HD - Maxtor 40G ATA/133

    • Sound Card - CL SB Audigy

    Software

    • Video Card Drivers - nVidia Detonator 4 - 30.82's (WHQL Certified as of August 7th, 2002)

    • OS - WindowsXP Professional



    Right from the get go you can tell that the eVGA GF4 Ti 4400 is kicking ass. Over 100FPS with 2x FSAA @1280 x 1024 is nothing short of astounding. Not only does the game itself look absolutely incredible, it plays very smooth as well. Additionally, we see Quincunx @1600 x 1200 resolution running a nice 75FPS. I think Quincunx is really under rated but it's a personal favorite setting for me. You get nearly the equivalent visual quality of 4 times Full Screen Anti-Aliasing. Yet at less than the cost of 2X performance wise. Is that a bargain or what? Once again, thanks to the IDSoftware crew for blessing us with one of the longest enduring benchmarks of our time. I'd also like to thank the crew responsible for Q3Bench. Simply the best tool for benchmarking Q3. It makes our life MUCH easier. You can currently pickup this program @Guru3D.

     

    Now lets run some Return to Castle Wolfenstein benches. Yes, it still runs off the Q3 engine. But we all know the Q3 code has been tuned up a bit for newer video cards and looks spectacular as well. In fact, here is a quote from the RTCW Fact Sheet found at the Wolfenstein Center.

    "Founded upon the revolutionary QUAKE III Arena technology, the game features unparalleled texture graphics, fogging, artificial intelligence, special effects, animated shaders, reflection mapping, and dynamic lighting.

    Visuals - Many texture maps in the game are created from actual digital photographs of walls, stone, brick, terrain, and wood found on location in France and Germany. Much of the castle architecture is taken from actual floor plans of European castles."



    Running the RtCW Checkpoint demo, we see quite a few less frames than we did in Quake 3. Again, all game settings were at High Quality. Still showing VERY respectable numbers up to 1280 x 1024 with 2X FSAA. Once we kick in 4X, the card starts to bog down quite a bit. Some will tell you anything over 30fps is playable. I'm here to tell you it isn't. ESPECIALLY in a First Person Shooter! You need every frame you can get in order to have an edge over the enemy. Still, over 100fps @1024 x 768 with 2X FSAA enabled is very nice. Easily playable and very smooth. 1600 x 1200 really put the smack down, especially in 2X FSAA and above. Hardly anyone plays at this resolution but it's like having a super fast sports car. You may not go 200mph. But just knowing you can go that fast is half the fun. With the emerging ATI RADEON 9700 and NV30 in the works, we may very well be playing games like this at a higher level of FSAA @1600 x 1200 over 100fps. But as of right now, we have not made it to that point just yet.

    Jedi Knight II anyone?

    More Video Cards Articles
    More By SPeeD


     

    VIDEO CARDS ARTICLES

    - HIS HD 2600 Pro
    - BFG 8800 GT OC
    - nVidia 8600 GT
    - 8500 GT Video Card
    - MSI NX8600 GT
    - Folding to Cure on the Edge with GPUs
    - PowerColor X1300 512MB GameFX
    - PowerColor X800 GTO 128MB 256-bit Video Card...
    - Intel Blurs GPU, Preparing for a Vista Vs. V...
    - Rosewill X800 XL
    - Physics Processing Unit
    - Sapphire X300SE
    - Inno3D GeForce 6200A
    - Video Card Overclocking
    - Chaintech SA6600G Video Card Review

     
    Best Practices for Windows Vista Migration Presentation
    Dell and Microsoft recently held a series of face-to-face seminars entitled, &qu....

     
    Creating a Culture for Code Reuse
    If you oversee development teams you know that like it or not proprietary and ex....

     
    Keys to Web Application Acceleration: Advances in Delivery Systems
    Accelerate Web apps by up to 5x. Ensure significantly faster access to the Web a....

     
    Optimizing Application Monitoring
    Tired of finding out from your customers that you're offline? This white paper e....

     
    Solaris to Solaris Migration -- Migrating applications from Sun SPARC to Dell PowerEdge R900
    This comprehensive Migration Guide reviews the approach that Principled Technolo....

     





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 6 hosted by Hostway
    Stay green...Green IT