XFX GF4 MX440
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As more and more people demand high end graphic cards, more companies arise, offering different bundled features and prices. The competition for companies is getting intense; consumers now have multiple companies to choose from when looking for a video card. Today we introduce a relatively new company, a division of PINE, XFX. XFX focuses on the production of both high and low end graphic cards--from the high powered Geforce 4 Ti4600 to the old school low end TNT2 M64. Just recently they've journeyed over to the motherboard genre. How that goes will be determined another day. As for now, we will be breaking down the newly released GeForce 4 MX440-8X.

Introduction
As more and more people demand high end graphic cards, more companies arise, offering different bundled features and prices. The competition for companies is getting intense; consumers now have multiple companies to choose from when looking for a video card. Today we introduce a relatively new company, a division of PINE, XFX. XFX focuses on the production of both high and low end graphic cards--from the high powered Geforce 4 Ti4600 to the old school low end TNT2 M64. Just recently they've journeyed over to the motherboard genre. How that goes will be determined another day. As for now, we will be breaking down the newly released GeForce 4 MX440-8X.

GeForce 4 MX440
The GeForce 4 MX440 was made as a low end GeForce 4, kinda like how the GeForce 2 MX was a weaker but cheaper GeForce 2 GTS. Did what nVidia try to do work? Absolutely NOT! The GeForce 4 MX440 (the MX440 was the more popular GPU. The MX line consisted of the MX420, which used SDRAM, the MX440, and the MX460) was intended to be a weaker and cheaper GeForce 4 Ti, but it turned out to be nowhere near it. With all the comparisons and reviews, pretty much all would agree that the GeForce 4 MX series is nothing but a high powered GeForce 2. Why not a GeForce 3 you ask? The main reason would be the lack of DirectX 8.1 support. It is true that the GeForce 4 MX has some new technology architecture, but the lack of the DX 8.1 makes the card a "gimp". With new games like Battlefield 1942 and Unreal Tournament 2003, having DX 8.1 significantly boosts the gaming performance. With all the smack talk on the GeForce 4 MX440, there are positive sides to the GPU as well. The main reason why so many people choose this card is it's price. A quick search on pricewatch.com shows that it can be found for a mere $50 to the door. That certainly isn't bad for a decent budget card. The other reason is for the nView capability. Business users can take advantage of the 2 video outputs and connect multiple monitors, as well as TV connectivity. Here is a following on the detailed specifications on the GeForce 4 line of video cards, pulled straight from nVidia for easy comparison between the different cards and technologies.
GeForce 4 MX GeForce4 MX 460 Fill Rate: Triangles per Second: Memory Bandwidth: Maximum Memory:
GeForce4 MX 440 Fill Rate: w/ AGP 8X Triangles per Second: Memory Bandwidth: Maximum Memory:
GeForce4 MX 440 Fill Rate: Triangles per Second: Memory Bandwidth: Maximum Memory:
GeForce4 MX Fill Rate: 440-SE Triangles per Second: Memory Bandwidth: Maximum Memory:
GeForce4 MX 420 Fill Rate: Triangles per Second: Memory Bandwidth: Maximum Memory: | 1.2 Billion Texels/Sec. 38 Million 8.8GB/Sec. 64MB
1.1 Billion Texels/Sec. 34 Million 8.0GB/Sec. 64MB
1.1 Billion Texels/Sec. 34 Million 6.4GB/Sec. 64MB
1 Billion Texels/Sec. 31 Million 5.3GB/Sec. 64MB
1 Billion Texels/Sec. 31 Million 2.7GB/Sec. 64MB |
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GeForce 4 Ti GeForce4 Ti 4800 Vertices per Second: Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory:
GeForce4 Ti 4800 SE Vertices per Second: Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory:
GeForce4 Ti 4200 Vertices per Second: w/ AGP 8X Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory:
GeForce4 Ti 4600 Vertices per Second: Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory:
GeForce4 Ti 4400 Vertices per Second: Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory:
GeForce4 Ti 4200 Vertices per Second: Fill Rate: Operations per Second: Memory Bandwidth: Maximum Memory: | 136 Million 4.8 Billion AA Samples/Sec. 1.23 Trillion 10.4GB/Sec. 128MB
125 Million 4.4 Billion AA Samples/Sec. 1.12 Trillion 8.8GB/Sec. 128MB
113 Million 4 Billion AA Samples/Sec. 1.03 Trillion 8GB/Sec. 128MB
136 Million 4.8 Billion AA Samples/Sec. 1.23 Trillion 10.4GB/Sec. 128MB
125 Million 4.4 Billion AA Samples/Sec. 1.12 Trillion 8.8GB/Sec. 128MB
113 Million 4 Billion AA Samples/Sec. 1.03 Trillion up to 8GB/Sec. 128MB |
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A quick comparison between the MX and the Ti series shows that the Ti is far more superior than the MX, which is expected.
Specs
System Requirements
- Pentium® II/Celeron™, AMD® K6-2/Duron® or compatible
- AGP 2X or AGP 2X/4X universal slot
- 32MB of system memory
- Installation software requires CD-ROM drive
- DVD playback requires DVD drive
Recommended
- Pentium® 4/III or AMD® Athlon®
- 128MB of system memory
Graphics controller
- NVIDIA® GeForce4 MX 440 8X AGP
- 256 bit graphics accelerator
Memory Configuration
Performance
- Graphics Core: 256-bit
- Memory Interface: 64MB
- Memory Bandwidth (GB/sec): 8.0
- Fill Rate (texels/sec.): 1.1 billion
- Triangles/sec.: 34 million
- Effective Memory Clock Rate (MHz): 550
- RAMDACs (MHz) (each have 2 RAMDAC): 350
Operating systems support
- Microsot Windows 95
- Microsot Windows 98
- Microsoft Windows 2000
- Microsoft Windows ME
- Microsoft Windows NT 4
- Microsoft Windows XP
- Linux
Monitor support
- D-shell (15-pin) VGA connector
Display support
- Register compatible with VGA
- DVI-Out for sharp LCD monitor output
- TV out Module enabling big-screen gaming, digital timeshifting VCR, and video-editing applications
Features
- 8X AGP Support
- nView Display Technology
- Lightspeed Memory Architecture (LMA) II Technology
- 64MB 128-bit DDR Frame Buffer Memory
- MX Memory Crossbar
- Integrated Dual 350MHz Dac’s
- Integrated Dual-Channel TMDS Transmitter
- Integrated TV Encoder Supporting 1024X768 Resolution
- Accuview Antialiasing
- Video Processing Engine (VPE)
- AGP 4X with AGP Texturing and Fast Writes
- Highest Quality and Highest Performance Microsoft Windows XP Support
- Unified Driver Architecture (UDA)
- Microsof DirectX Optimizations and Support
- Complete OpenGL 1.3 and OpenGL support
Warranty
- Product warranty varies depending on Geographical region. For details warranty information for this product please contact the Pine branch in your area.
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