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VIDEO CARDS

Video Hardware, Part 3
By: Addison-Wesley/Prentice Hall PTR
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    2004-11-22

    Table of Contents:
  • Video Hardware, Part 3
  • Video Adapter Components
  • The Video Processor
  • Video RAM
  • Video RAM Speed
  • Video Bus Width
  • The Video Driver
  • Multiple Monitors
  • 3D Graphics Accelerators
  • Common 3D Techniques
  • Texture Mapping Filtering Enhancements
  • Hardware Acceleration Versus Software Acceleration

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    Video Hardware, Part 3 - Hardware Acceleration Versus Software Acceleration


    (Page 12 of 12 )

    Compared to software-only rendering, hardware-accelerated rendering provides faster animation. Although most software rendering would create more accurate and better-looking images, software rendering is too slow. Using special drivers, these 3D adapters can take over the intensive calculations needed to render a 3D image that software running on the system processor formerly performed. This is particularly useful if you are creating your own 3D images and animation, but it is also a great enhancement to the many modern games that rely extensively on 3D effects. Note that motherboard-integrated video solutions, such as those listed in Tables 15.8 and 15.9, typically have significantly lower 3D performance than even low-end GPUs because they use the CPU for more of the 3D rendering than 3D video adapter chipsets do.

    To achieve greater performance, many of the latest 3D accelerators run their accelerator chips at very high speeds, and some even allow overclocking of the default RAMDAC frequencies. Just as CPUs at high speeds produce a lot of heat, so do high-speed video accelerators. Both the chipset and the memory are heat sources, so most mid-range and high-end 3D accelerator cards feature a fan to cool the chipset. Also, most current high-end 3D accelerators use finned passive heatsinks to cool the memory chips and make overclocking the video card easier (refer to Figure 15.11).

    Software Optimization

    It's important to realize that the presence of an advanced 3D-rendering feature on any given video card is meaningless unless game and application software designers optimize their software to take advantage of the feature. Although various 3D standards exist (OpenGLand DirectX), video card makers provide drivers that make their games play with the leading standards. Because some cards do play better with certain games, you should read the reviews in publications such as Maximum PC to see how your favorite graphics card performs with them. It's important to note that, even though the latest video cards based on recent ATI and NVIDIA chips support DirectX 9.x, many games still support only DirectX 8.x. As with previous 3D features, it takes time for the latest hardware features to be supported by game vendors.

    Some video cards allow you to perform additional optimization by adjusting settings for OpenGL, Direct 3D, RAMDAC, and bus clock speeds, as well as other options. Note that the bare-bones 3D graphics card drivers provided as part of Microsoft Windows usually don't provide these dialog boxes. Be sure to use the drivers provided with the graphics card or download updated versions from the graphics card vendor's Web site. Although you can sometimes use generic drivers provided by the GPU vendor, you should use drivers that have been specifically developed for your card to ensure that your card's particular features are fully supported.


    Note -If you want to enjoy the features of your newest 3D card immediately, be sure to purchase the individual retail-packaged version of the card from a hardware vendor. These packages typically come with a sampling of games (full and demo versions) designed or compiled to take advantage of the card with which they're sold. The lower-cost OEM or "white box" versions of video cards are sold without bundled software, come only with driver software, and might differ in other ways from the retail advertised product. Some even use modified drivers, use slower memory or RAMDAC components, or lack special TV-out or other features. Some 3D card makers use different names for their OEM versions to minimize confusion, but others don't. Also, some card makers sell their cards in bulk packs, which are intended for upgrading a large organization with its own support staff. These cards might lack individual documentation or driver CDs and also might lack some of the advanced hardware features found on individual retail-pack video cards.



    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

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    Buy this book now. This chapter is from Upgrading and Repairing PCs, 16th edition,by Scott Mueller. (Que Books, 2004, ISBN: 0789731738).  Check it out at your favorite bookstore today. Buy this book now.

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