
|
ShaderMark v1.7 DX9 2.0 Pixel Shader |
| | GF FX5600 | Tyan Tachyon G9600Pro |
Fixed Function - Gouraud Shading Fixed Function - Gouraud Shading | 244.93 | 340.07 |
Fixed Function - Diffuse Texture Mapping Fixed Function - Diffuse Texture Mapping | 213.83 | 313.96 |
Fixed Function - Diffuse Bump Mapping Fixed Function - Diffuse Bump Mapping | 101.33 | 156.16 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Diffuse Bump Mapping | 97.38 | 158.81 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 75.70 | 123.63 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Diffuse Bump Mapping | 104.12 | 167.10 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 83.03 | 140.55 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Diffuse Bump Mapping | 100.08 | 182.82 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 80.22 | 151.43 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Diffuse Bump Mapping | 104.31 | 198.41 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 83.13 | 162.19 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Diffuse Bump Mapping | 87.70 | 156.96 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 72.00 | 132.89 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Diffuse Bump Mapping | 71.04 | 133.07 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 61.14 | 117.84 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 63.10 | 94.96 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 54.56 | 82.27 |
PS 2.0 - Ghost Shader PS 2.0 - Diffuse Bump Mapping | 61.91 | 127.40 |
PS 2.0 - Ghost Shader PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 52.57 | 104.23 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Diffuse Bump Mapping | 70.23 | 137.87 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 59.82 | 119.86 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 74.13 | 137.85 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 62.29 | 119.86 |
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 41.59 | 77.15 |
PS 2.0 - 2 Spot Lights PS 2.0 - 2 Spot Lights | 28.40 | 67.41 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 37.88 | 77.18 |
PS 2.0 - Cubic Environment Diffuse Light and Tinted Refractions PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 40.25 | 86.97 |
| |