Video Cards
  Home arrow Video Cards arrow Page 6 - FX 5900 Ultra vs. R9800 Pro
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Memory  
Mobile Devices  
Motherboards  
Networking Hardware  
Opinions  
PC Cooling  
PC Gaming  
PC Speakers  
Peripherals  
Power Supply Units  
Software  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Dedicated Servers  
Moblin 
JMSL Numerical Library 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
VIDEO CARDS

FX 5900 Ultra vs. R9800 Pro
By: SPeeD
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 4 stars4 stars4 stars4 stars4 stars / 10
    2003-10-08

    Table of Contents:
  • FX 5900 Ultra vs. R9800 Pro
  • Setup and Benchmarking
  • Benchmarking Part 2
  • Benchmarking Part 3
  • Benchmarking Part 4
  • Benchmarking Part 5
  • Benchmarking Part 6
  • Conclusion

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    FX 5900 Ultra vs. R9800 Pro - Benchmarking Part 5


    (Page 6 of 8 )

     

    Manufacturer:

       nVidia / ATi
      Product:   GF FX 5900 Ultra vs. Radeon 9800 Pro

    Price:

       USD $499  $399

    Written By:

       SPeeD

     

    GeForce FX 5900 Ultra vs. Radeon 9800 Pro

     


    VS
    .

     

     

     

    Benchmarks Continued

    ShaderMark v1.7

    ShaderMark tests DX9 and 2.0 Pixel Shaders. Let's see the outcome between the 2 cards.

     

    ShaderMark v1.7 DX9 2.0 Pixel Shader

     

    BFG GF FX 5900 Ultra 256MB

    FIC Radeon 9800 Pro 128MB

    Fixed Function - Gouraud Shading
    Fixed Function - Gouraud Shading
    623.86435.08
    Fixed Function - Diffuse Texture Mapping
    Fixed Function - Diffuse Texture Mapping
    607.25431.67
    Fixed Function - Diffuse Bump Mapping
    Fixed Function - Diffuse Bump Mapping
    277.91243.89
    PS 2.0 - Diffuse Bump Mapping
    PS 2.0 - Diffuse Bump Mapping
    267.21235.15
    PS 2.0 - Diffuse Bump Mapping
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    193.49217.72
    PS 2.0 - Bumped Diffuse + Specular
    PS 2.0 - Diffuse Bump Mapping
    286.09256.03
    PS 2.0 - Bumped Diffuse + Specular
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    213.61242.92
    PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent
    PS 2.0 - Diffuse Bump Mapping
    274.71270.94
    PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    206.83256.34
    PS 2.0 - Per Pixel Anisotropic Lighting
    PS 2.0 - Diffuse Bump Mapping
    285.93302.14
    PS 2.0 - Per Pixel Anisotropic Lighting
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    213.69284.46
    PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse
    PS 2.0 - Diffuse Bump Mapping
    242.99250.35
    PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    188.25236.86
    PS 2.0 - Cubic Environment Bumped Reflections
    PS 2.0 - Diffuse Bump Mapping
    185.09215.72
    PS 2.0 - Cubic Environment Bumped Reflections
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    153.58208.71
    PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
    PS 2.0 - Diffuse Bump Mapping
    166.22162.40
    PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    138.82156.07
    PS 2.0 - Ghost Shader
    PS 2.0 - Diffuse Bump Mapping
    175.30196.92
    PS 2.0 - Ghost Shader
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    140.62185.14
    PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term
    PS 2.0 - Diffuse Bump Mapping
    192.78215.36
    PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    156.36206.84
    PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
    PS 2.0 - Diffuse Bump Mapping
    203.62215.13
    PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
    PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
    162.73205.57
    PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
    PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
    114.00113.26
    PS 2.0 - 2 Spot Lights
    PS 2.0 - 2 Spot Lights
    81.1288.93
    PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
    PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
    104.13114.91
    PS 2.0 - Cubic Environment Diffuse Light and Tinted Refractions
    PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
    110.54125.48
     

     

    The FX 5900 starts out strong, but the R9800 Pro comes in and consistently shows higher numbers than the 5900 throughout the testing. Pixel Shaders will be used extensively in upcoming next gen video games and the R9800 Pro dominates this one. Impressive for a card that has been out quite a bit longer than the still unavailable FX 5900 Ultra.

    More Video Cards Articles
    More By SPeeD


     

    Recommended by Dev Hardware

    VIDEO CARDS ARTICLES

    - HIS HD 2600 Pro
    - BFG 8800 GT OC
    - nVidia 8600 GT
    - 8500 GT Video Card
    - MSI NX8600 GT
    - Folding to Cure on the Edge with GPUs
    - PowerColor X1300 512MB GameFX
    - PowerColor X800 GTO 128MB 256-bit Video Card...
    - Intel Blurs GPU, Preparing for a Vista Vs. V...
    - Rosewill X800 XL
    - Physics Processing Unit
    - Sapphire X300SE
    - Inno3D GeForce 6200A
    - Video Card Overclocking
    - Chaintech SA6600G Video Card Review






    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 3 hosted by Hostway