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ShaderMark v1.7 DX9 2.0 Pixel Shader |
| | BFG GF FX 5900 Ultra 256MB | FIC Radeon 9800 Pro 128MB |
Fixed Function - Gouraud Shading Fixed Function - Gouraud Shading | 623.86 | 435.08 |
Fixed Function - Diffuse Texture Mapping Fixed Function - Diffuse Texture Mapping | 607.25 | 431.67 |
Fixed Function - Diffuse Bump Mapping Fixed Function - Diffuse Bump Mapping | 277.91 | 243.89 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Diffuse Bump Mapping | 267.21 | 235.15 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 193.49 | 217.72 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Diffuse Bump Mapping | 286.09 | 256.03 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 213.61 | 242.92 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Diffuse Bump Mapping | 274.71 | 270.94 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 206.83 | 256.34 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Diffuse Bump Mapping | 285.93 | 302.14 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 213.69 | 284.46 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Diffuse Bump Mapping | 242.99 | 250.35 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 188.25 | 236.86 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Diffuse Bump Mapping | 185.09 | 215.72 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 153.58 | 208.71 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 166.22 | 162.40 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 138.82 | 156.07 |
PS 2.0 - Ghost Shader PS 2.0 - Diffuse Bump Mapping | 175.30 | 196.92 |
PS 2.0 - Ghost Shader PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 140.62 | 185.14 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Diffuse Bump Mapping | 192.78 | 215.36 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 156.36 | 206.84 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 203.62 | 215.13 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 162.73 | 205.57 |
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 114.00 | 113.26 |
PS 2.0 - 2 Spot Lights PS 2.0 - 2 Spot Lights | 81.12 | 88.93 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 104.13 | 114.91 |
PS 2.0 - Cubic Environment Diffuse Light and Tinted Refractions PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 110.54 | 125.48 |
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