Quite simple really. We take nVidia's top offering and pair it up against the current top offering from ATi and let them duke it out till the bitter end. Who will come out on top? We'll see. Admittently, this is not a 100% fair comparison as the GF FX 5900 Ultra is a 256MB Card and the FIC/ATi 9800 Pro is only a 128MB part. Still, we believe the differences would only be slight and should still make for a great head to head battle to see which could be the superior card to have in your box.
Quite simple really. We take nVidia's top offering and pair it up against the current top offering from ATi and let them duke it out till the bitter end. Who will come out on top? We'll see. Admittently, this is not a 100% fair comparison as the GF FX 5900 Ultra is a 256MB Card and the FIC/ATi 9800 Pro is only a 128MB part. Still, we believe the differences would only be slight and should still make for a great head to head battle to see which could be the superior card to have in your box.
Recently we have reviewed both cards but are quite curious (as I'm sure our readers are also) how they will compare together when running several benchmarks of varying degrees. Let's get this fight started!
In this corner!
We have the BFG GeForce FX 5900 Ultra 256MB Asylum video card. Recently reviewed here on OCAddiction, the nVidia NV35 based card impressed us quite a bit. Does it have what it takes to challenge the mighty ATi Radeon 9800 Pro? We'll soon see. Here are a few key specs of the GF FX 5900 Ultra.
Specifications
• GPU NVIDIA® GeForce™ FX 5900 Ultra • Bus Type AGP • Memory 256MB DDR • Core Clock 450MHz • Memory Clock 850MHz (Effective) • RAMDAC Dual 400MHz • API Support Microsoft® DirectX® 9.0, OpenGL for Microsoft® Windows® • Connectors VGA, DVI, VIVO • 338 million vertices/sec. • 27.2GB/sec. memory bandwidth
Features at a Glance • AGP 8X (compatible with 4X and 2X AGP 2.0 compliant slots) • Up to 8 pixels per clock rendering engine • Up to 16 textures per pass • NVIDIA® CineFX™ 2.0 engine • Microsoft® DirectX ® 9.0 with Vertex Shader 2.0 and Pixel Shader 2.0 • NVIDIA® UltraShadow™ technology enhances performance of bleeding-edge games that use complex shadows
And in this corner!
We have the FIC Radeon 9800 Pro 128MB Video Card. Boasting quite a few new features to keep the competition at bay, can it keep the current video card crown? Lets take a look at the specs of this card.
Specifications
• Memory 128MB DDR • Core/Memory Clock 380MHz / 340MHz • Memory Interface 256 bit • Max Res 2048 x 1536 x 75Hz (Impressive.....) • Advanced 3D Features including Smoothvision™2.0, Trueform™2.0 Smartheader™2.0, Hyper Z™2.0, Videoshader™ (and king of buzzwords™) • Bus AGP 8x / 4x • Display support CRT, DVI-I, TV-Out, VGA Connector • API Support DX9.0, OpenGL • OS WinME, Win2k, WinXP
4 for color & Z 8 for z 8 for stencil 8 for texture
Texture Units Per Pipe
1
1
Textures per Texture Unit
8
16
Vertex S. Version
2
2.0+
Pixel S. Version
2
2.0+
DirectX Generation
9
9.0 (+)
FSAA Modi
MultiSampling
MultiSampling
Memory Optmizations
Hyper Z III+
LMA II Optimized Color Compression
Optmizations
SmartShader 2.1 SmoothVision 2.1
IntelliSample HCT
Display Outputs
2
2
Chip Internal Ramdacs
2 x 400 MHz
2 x 400 MHz
Bits per Color Channel
10
10
Special
TV Encoder On-Chip; FullStream Adaptive Filtering F-Buffer
TV Encoder On-Chip Extended Progammability Adaptive Filtering UltraShadow
Estimated Price
$399
$499
Well, I'd say the cards look very evenly matched. Even though our particular R9800 Pro only has 128MB of memory, we are confident that the given tests will show very little (if any) benefits from the added 128MB of additional memory on the FX 5900 Ultra. Still, we will try to take this into consideration when possible. Benchmarks anyone?
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