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ShaderMark v1.7 DX9 2.0 Pixel Shader |
| | FIC Radeon 9600 Pro 128MB (FPS) | Albatron GF FX 5600 256MB (FPS) |
Fixed Function - Gouraud Shading Fixed Function - Gouraud Shading | 337.72 | 233.58 |
Fixed Function - Diffuse Texture Mapping Fixed Function - Diffuse Texture Mapping | 310.65 | 205.82 |
Fixed Function - Diffuse Bump Mapping Fixed Function - Diffuse Bump Mapping | 152.23 | 99.47 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Diffuse Bump Mapping | 133.48 | 95.70 |
PS 2.0 - Diffuse Bump Mapping PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 109.38 | 74.67 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Diffuse Bump Mapping | 149.10 | 102.15 |
PS 2.0 - Bumped Diffuse + Specular PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 129.54 | 81.69 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Diffuse Bump Mapping | 152.84 | 98.28 |
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 132.20 | 79.00 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Diffuse Bump Mapping | 174.25 | 102.26 |
PS 2.0 - Per Pixel Anisotropic Lighting PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 148.03 | 81.73 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Diffuse Bump Mapping | 141.21 | 86.30 |
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 123.05 | 71.03 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Diffuse Bump Mapping | 115.85 | 69.81 |
PS 2.0 - Cubic Environment Bumped Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 105.04 | 60.29 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 88.05 | 61.76 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 80.45 | 53.88 |
PS 2.0 - Ghost Shader PS 2.0 - Diffuse Bump Mapping | 110.43 | 61.23 |
PS 2.0 - Ghost Shader PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 93.95 | 52.08 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Diffuse Bump Mapping | 121.60 | 69.23 |
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 108.83 | 59.06 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Diffuse Bump Mapping | 122.85 | 73.00 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff | 109.22 | 61.46 |
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 62.40 | 40.61 |
PS 2.0 - 2 Spot Lights PS 2.0 - 2 Spot Lights | 48.73 | 28.00 |
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 64.54 | 37.04 |
PS 2.0 - Cubic Environment Diffuse Light and Tinted Refractions PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping | 70.17 | 39.35 |
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