Sound Cards
  Home arrow Sound Cards arrow Page 3 - Creative Labs: The Microsoft of Sound
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Memory  
Mobile Devices  
Motherboards  
Networking Hardware  
Opinions  
PC Cooling  
PC Gaming  
PC Speakers  
Peripherals  
Power Supply Units  
Software  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Dedicated Servers  
Moblin 
JMSL Numerical Library 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
SOUND CARDS

Creative Labs: The Microsoft of Sound
By: DMOS
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 3 stars3 stars3 stars3 stars3 stars / 39
    2004-10-07

    Table of Contents:
  • Creative Labs: The Microsoft of Sound
  • Details on EAX
  • The Sound Engine for DoomIII
  • Competition Breeds Innovation

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    Creative Labs: The Microsoft of Sound - The Sound Engine for DoomIII


    (Page 3 of 4 )

    A recent, fairly popular game you might have heard of is called "DoomIII". id Software decided that for this game they would create their own sound engine, with the idea for it to be able to use all of the effects they put in on any audio hardware, from integrated audio to the most expensive sound card. Granted it would require CPU cycles for that, but in many cases those are available anyway without adversely affecting game play. id planned from the start to not use any patented software algorithms, because that locks in users to specific products as opposed to having choice.

    As you can guess, a company such as Creative Labs would be interested in attaching their own game engine to what would likely become a popular title. It wouldn't say much for their engine, if id could come out with quality audio that was equal to or better than their own product. Especially when you consider the numerous offshoots that will come later off the DoomIII engine. Creative Labs I'm sure was aware of this through the product's development, as id has stated its desire to stay away from proprietary products, meaning no EAX support.

    Now, CL does happen to hold a certain patent relating to stencil buffers used in shadowing. This patent happened to be filed with "prior art" in evidence, yet somehow still got through. That prior art turned into what is known as "Carmack's Reverse", and this technique is used in DoomIII to allow for shadow effects where the camera (eye) is within that same shadow.

    Creative Labs sat on this patent until just before the release of the game. Then they let id know they had a patent for a technique used in the game, and threatened legal action. The solution ended up being Creative Labs gets EAX shoved into DoomIII, and all the games that license that engine. Gee, I wonder if that will end up being a cash cow in terms of sound card sales? 

    So why wasn't this fought by id Software? Because with a desire to get the game out and in the hands of customers, this was the quickest solution. Legal action would have prevented the release, whether it was instigated by either party. And changing to another method of creating the shadows would also have delayed the release.

    More Sound Cards Articles
    More By DMOS


       · Their sound cards are good but the drivers are and always bave been buggy. Havent...
       · You mean that when my sound card fails it's not MS's fault? That's brilliant! Here I...
       · Just thought I'd point out that they are advertising Creative Labs Audigy 2 under...
       · I thought Creative is based on Asia-Singapore. When did Bill Gate started the "Sound...
     

    Recommended by Dev Hardware

    SOUND CARDS ARTICLES

    - Reviewing the Creative Audigy SE
    - Bluegears b-Enspirer
    - Creative Labs Audigy2 NX Review
    - Audio Hardware
    - Creative Labs: The Microsoft of Sound
    - Gainward Hollywood@Home SoundXplosion Pack R...
    - FrontX Port Extender Review
    - NewQ Gold DSP Review
    - Acoustic Edge Sound Card Review
    - Guillemot Maxi Sound Muse






    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 4 hosted by Hostway