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WWE 13 Video Game: First Look
By: James Payne
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    WWE and THQ have released new information on the upcoming sequel to WWE 12 - the appropriately named WWE 2013. The game developer states that the new version will have even more features and a larger roster than its predeccesor, but will it be enough to entice players to follow the franchise after letting them down on on a few key features in WWE 12?

    Anyone that knows me (and random strangers who don't, but might look like wrestling fans) know that I am a huge rasslin' mark (that's wrestling-speak for fan). I watch it twice a week, catch all the pay-per-views, attend live shows, and even attended the last Wrestlemania. And while I did not dive into the ring to defeat the Rock or John Cena and win the title, I was definitely inspired to after starting my own Road to Wrestlemania by purchasing the WWE 12 game a few weeks before.

    But now the hype of Mania season is over, and I find myself playing Red Dead Redemption, MW3, BF3, and LOTR: War in the North - when I have time mind you, which isn't often. When I saw the news that WWE 13 was being released, I thought to myself: "Huh...why did I quit plaing WWE 12?" The answer is pretty simple and it - to me - has been a maor downfall to the current and past wrestling franchises: Once you learn the moves, each match is essentially the same.

    There are some other bummers too. For starters, some wrestlers are ridiculously hard to beat. Cena and Undertaker, being big names in the company, rise up from pinfalls like Michael Myers in the Halloween horror franchise. No matter what you hit them with (on any difficulty setting), they refuse to stay down.

    Another issue for me in prior games has been roster depth. I understand that for each character, the real-life person (if they weren't idiots when signing their contracts anyway) has to get a little money - I get that, but the model seems to be a little busted. The easy fix, which was incorporated in WWE 12, is to have downloadable content packs (DLC) of your favorite characters. Would I purchase the Road Warriors for a dollar? Heck yeah. In fact, I did.

    I purchased a bunch of other characters too. Then I slowly realized my error - there was going to be a WWE 13. Do these character packs carry over to the new system? I'm not sure yet, but for me, this is a good business model. Instead of releasing new games every year, release new packs with new storylines, new characters, new rings, and so forth.

    But I digress. Enough rambling, let's get onto the true meat and potatoes of this article - the new features of WWE 13!

    WWE Live: THQ promises a new audio/video presentation system that is supposed to make the game seem more real and "authentic". Expect a ramped up crowd and new breakables such as ringside breaks and even a collapsable ring ala the Big Show versus Mark Henry match this year.

    Attitude Era: Normally in the WWE games you get to play some storylines based around the "Road to Wrestlemania", where you get to have your "Wrestlemania Moment". In the new game you'll get to play during the Attitude Era as one of eight characters in that era (aka, Stone Cold Steve Austin, the Rock, Mankind/Mick Foley, DX, and so forth).

    Smoother Gameplay: Another feature is based on the Predator Technology you've seen in WWE 12 - expect better graphics and animations, transitions, and (hopefully) a better control system.

    DLC and Creation: You'll still be able to create characters, move, finishers, rings, and so forth, and even swap characters with others online.

    Expanded Roster: This game is supposed to be the biggest - in terms of roster size - in WWE history. In total there will be 77 playable characters built into the game (not to mention DLC characters). In addition to the Attitude Era characters listed above, you can expect the usual crop, such as Chris Jericho (who was missing in WWE 12), Mark Henry, CM Punk, John Cena, Sheamus, and so on.


    That's all the news regarding this game so far - expect it to hit stores on its official release date: 10/31/2012. Stay tuned for more information. In the meantime, if you have any updates or want to discuss the game, feel free to drop us a line by clicking on the comment button or hopping over to our forums, located at See you in the threads!

    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

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