While some kids enjoy playing backyard football with their neighborhood friends on Friday afternoons, others like to hang out and watch TV, go out and watch a movie, or sit at home and play videogames. In fact, many teens do all these things. The media has often given the impression that violent content sells games. Similarly, a certain niche of the video game industry has recognized that many gamers want violence. But where does one draw the line between acceptable and harmful video game violence?
Violence in Games
The Eighth Annual Mediawise Video Game Report Card states that 87% of youth in grades four through twelve now play video games with 96% of boys playing regularly. Most of the games on the market are appropriate for these young players, and the best of them can be beneficial. Some of the games are not only fun, but provide practice in problem solving, logic and even strategizing.
The growth of video games has been controversial, however. The increasingly realistic and violent nature of video games has helped to make them especially popular among teenagers. The group of games that feature violence and disruptive behavior has raised much concern and publicity. The influence of violent games on the behavior of students involved in school shootings has led to government investigations, congressional hearings and legislative proposals. Concern about video game violence is based on the view that violent games are inappropriate for all children and even harmful to some.
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