The Art and Psychology of Gaming - Conclusions
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Conclusions
We've arrived at the end of this article. Now's the time for us to conclude whether games should or should not be considered an art form. We've analyzed most of the arguments that pop up when debating this topic as well as described the psychological power games have on their players. Therefore we should be able to close this debate.
First and foremost, I think that the most crucial issue that is preventing video games from becoming an art form comes from a generation gap and social programming. Somehow it has been "deeply ingrained" in the minds of most people that the concept of art is defined and cannot be changed. Everything that is art comes from the past.
If we look back at the history of art we realize that each and every time a new style or art form appeared the vast majority have had a really hard time accepting it. So how could we expect passionate support for a relatively immature genre like games? Nevertheless, the gaming industry has a brilliant future. It is and will remain a money wellspring as well as a field where both creativity and technical skills are nourished.
On the other hand if we take the dictionary definition of art we can conclude quite easily that video games are indeed art: "any field using the skills or techniques of art." Two sections ago we covered most of the skills and techniques that are used in the gaming industry. It contains all of the elements that are literally necessary for art.
The employers of a video game software company sporting titles such as "design manager," "creative engineer," "graphic designer," "3D and Digital Artist" are surely key people that are indeed artists! Despite the social conditioning and endless debate, their work is art. Who cares if they do it only for money or recognition as long as they are doing their best to design and create masterpieces?
I foresee a great future for the gaming industry. Just like the silicon industry, the future for these fields is really promising but very challenging as well. They must keep up with the pace, Moore's Law, and the requirements of the consumer public.
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