Resistance Fall of Man 2 - Resistance II
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As many of you may remember, Resistance I was one of the first games available for the PS3. And what a game it was. Now that the sequel is out, can it possibly live up to the original? In this article, we take a close look to find out whether it's worth your hard-earned cash and gaming time.
Much like the legendary Die Hard game released with earlier platforms, these initial industry heavyweights quickly showed the full capabilities of newer systems. Now, some three years later sees Resistance II, the sequel to the story line. Yes, all of your favorite Chimera are back, and they’ve been wondering where you are. They look just as ugly as before, with roughly the same weapons with some minor adjustments, and a few new tricks up their sleeves.
Do Chimera really wear sleeves? Well, they do in my game -- blood sleeves, in fact. And blood pants, and blood everything because that’s all you're really doing with Resistance II, running in the only direction you can, looking towards the only door or exit you could possibly use, shooting everything in front of you.
It’s not a really complicated game. There is no in-game mechanical interface of any kind, there is no store, there is no save module within the game and there’s really a very minimal amount of actual (or even symbolic) puzzles or switches for that matter. It’s hard for me to not say that game play is exactly like Resistance I, because it is, minus a few exceptions.
I really have to totally disagree with the common sentiment that it’s an outstanding game. It’s okay, mainly because of my past loyalty to the series, but it’s hardly fabulous, especially in comparison to other new games. And to show you where I was coming from, I even bought the collector’s version, complete with toy Chimera and other novelties, and a free in-game skin only available through this pack. So initially, hopes were high, but by the end, I was like, “Yeah, Resistance II, it's a lot like Resistance I.”
Next: Things That Worked for Resistance II >>
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