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GAMING

Prey Review
By: Dan Wellman
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  • Rating: 5 stars5 stars5 stars5 stars5 stars / 9
    2006-08-07

    Table of Contents:
  • Prey Review
  • Unique Points
  • Awesome Graphics
  • Weapons

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    Prey Review - Awesome Graphics


    (Page 3 of 4 )

    Graphics wise also the game is practically faultless; there is an incredibly high level of detail in all of the scenes and game areas, and the game manages to capture the awe of your character looking at Earth from up in space magnificently, with stunning, inspiring views and dramatic music to match.  There are also plenty of spectacular views of the interior of the alien sphere at various points in the game.  The levels are visually different enough to keep the interest in the game going, and overall, provided your graphics card is of a reasonable standard, the quality of the graphics is superb. Just for your information, the game runs on the same engine as that used in Doom 3.

                   

    The game is like nothing I have ever played; up is never truly up in the traditional sense, with rooms that must be rotated and twisted around before they can be left, and gravity rooms, in which you must change the direction of gravitational pull in order to navigate. With the roller coaster walkways upon which you traverse floor, wall and ceiling alike even something as mundane as walking along is filled with a sense of interest like in no game before it. Health recharges come in the form of an innovative purple mist that is triggered by brushing against pods set into the ground and walls, which you possibly inhale in order to use.

    The organic doors that squelch open as you approach are a nice touch, as is the organic/metal fusion of the construction materials of the alien mother ship.  The sense of atmosphere generated by the almost alive feel of the ship is awesome and there are definitely some spooky moments throughout the game, such as being attacked by the spirits of abducted children. There is also a decent amount of blood stains and corpses littering your path and the levels are dark and shadowy enough to promote a general, but low level, sense of foreboding.  It's nothing like F.E.A.R or Doom 3, but it's enough to add another layer of interest for the discerning gamer.

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