Home arrow Gaming arrow Page 3 - Prey Review
Watch our Tech Videos 
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Mobile Devices  
Networking Hardware  
PC Cooling  
PC Speakers  
Power Supply Units  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Weekly Newsletter
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us 
Contact Us 
Site Map 
Privacy Policy 
  >>> SIGN UP!  
  Lost Password? 

Prey Review
By: Dan Wellman
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 5 stars5 stars5 stars5 stars5 stars / 9

    Table of Contents:
  • Prey Review
  • Unique Points
  • Awesome Graphics
  • Weapons

  • Rate this Article: Poor Best 
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article


    Prey Review - Awesome Graphics

    (Page 3 of 4 )

    Graphics wise also the game is practically faultless; there is an incredibly high level of detail in all of the scenes and game areas, and the game manages to capture the awe of your character looking at Earth from up in space magnificently, with stunning, inspiring views and dramatic music to match.  There are also plenty of spectacular views of the interior of the alien sphere at various points in the game.  The levels are visually different enough to keep the interest in the game going, and overall, provided your graphics card is of a reasonable standard, the quality of the graphics is superb. Just for your information, the game runs on the same engine as that used in Doom 3.


    The game is like nothing I have ever played; up is never truly up in the traditional sense, with rooms that must be rotated and twisted around before they can be left, and gravity rooms, in which you must change the direction of gravitational pull in order to navigate. With the roller coaster walkways upon which you traverse floor, wall and ceiling alike even something as mundane as walking along is filled with a sense of interest like in no game before it. Health recharges come in the form of an innovative purple mist that is triggered by brushing against pods set into the ground and walls, which you possibly inhale in order to use.

    The organic doors that squelch open as you approach are a nice touch, as is the organic/metal fusion of the construction materials of the alien mother ship.  The sense of atmosphere generated by the almost alive feel of the ship is awesome and there are definitely some spooky moments throughout the game, such as being attacked by the spirits of abducted children. There is also a decent amount of blood stains and corpses littering your path and the levels are dark and shadowy enough to promote a general, but low level, sense of foreboding.  It's nothing like F.E.A.R or Doom 3, but it's enough to add another layer of interest for the discerning gamer.

    More Gaming Articles
    More By Dan Wellman

    blog comments powered by Disqus


    - An Ugly Side to Gaming`s Boy`s Club
    - Wii U Offers Secretly Cool Features
    - OUYA Raises Millions for Open Console Game P...
    - OUYA Kickstarter Project: Bring Back Great G...
    - WWE 13 Video Game: First Look
    - Game Review: Max Payne 3
    - The Top MUD Games
    - Game Review: Tiger Woods PGA Tour 13
    - Game Review:MLB 12 The Show
    - Game Review: Twisted Metal
    - The Top PS Vita Games
    - PlayStation Vita Review
    - Game Review: Star Wars The Old Republic
    - Game Review: WWE 12
    - Video Game Review: X-Men Destiny

    Developer Shed Affiliates


    © 2003-2019 by Developer Shed. All rights reserved. DS Cluster - Follow our Sitemap
    KEITHLEE2zdeconfigurator/configs/INFUSIONSOFT_OVERLAY.phpzdeconfigurator/configs/ OFFLOADING INFUSIONSOFTLOADING INFUSIONSOFT 1debug:overlay status: OFF
    overlay not displayed overlay cookie defined: TI_CAMPAIGN_1012_D OVERLAY COOKIE set:
    status off