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Prey Review
By: Dan Wellman
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    Table of Contents:
  • Prey Review
  • Unique Points
  • Awesome Graphics
  • Weapons

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    Prey Review - Unique Points

    (Page 2 of 4 )


    The North American Indian character is interesting enough from a uniqueness point of view. I've been playing computer games since the original Mario came out in arcade format and it's not a perspective I've played from before, but what this game excels at is the new interpretation of genuine, American Indian mythology, woven artfully into a compelling and original storyline. Aspects of the game like the spirit world and the spirit guide are a part of the root of the Cherokee belief system and are utilized in the storyline and in the game play to their full potential. 

    Another great aspect of the game is that once you've found your spirit guide (which happens pretty early on in the game) you don't actually die when the aliens kill you. Instead you go off to the spirit world where you wait awhile and then return to your  body, straight back in to the action exactly where you fell. You can also use this time to shoot down spirits to recharge your health and spirit walking abilities. To prevent this from getting boring, as you progress through the game, this spirit world makes it harder and harder for you to be able hit the spirits with your bow.


    In addition to the standard excitement of FPS survival - just getting to the next level alive while spilling as much enemy blood as possible - the game also offers the addictiveness of challenging puzzles to solve.  Most doors do not simply open; you'll need to follow your spirit guide for advice and often use spirit walking to "go places where your human body cannot go" in order to make it to the next stage of the game.  The game is broken up into manageable chunks with regular auto saves to keep the action interesting. Throughout your journey, you'll be taken to the ancient lands of the Cherokee where your dead grandfather tries to instill in you the power of their beliefs.

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