In 1999 two games were released. Well, okay, a whole lot of games were released but all eyes were on two of them. Id released Quake 3 Arena to hordes of salivating Quake fans who had been playing the tech demo for some time. Despite strong sales the general opinion appeared to be "Yes, its pretty but its still Quake isn't it?" Making no new strides in gameplay was to prove costly at least in the eyes of the critics. Perhaps Quake 3 Arena would have been hailed as ushering in a new era of Multiplayer gameplay. That is, if it hadn't been for the competition. Written by: Visionism Available: Summer 2002 Date: August 2002 Edited by: Mack (SPeeD)
Preview - Unreal Tournament 2003
Where Q3A failed, Unreal Tournament most certainly succeeded. In spades. Introducing new and fascinating modes of gameplay like Domination and Assault was just the thing UT needed to impress the critics and impress them it did. Multiplayer in Unreal had been disappointing in many ways, particularly in terms of the net code which was spotty to say the least. Also the weapon balance was way off which led to inevitable results. Nobody played it. Unreal Tournament fixed all those problems and then some. The balance of the weapons was superb, the net code was tight and as a result, players could concentrate on the new gameplay aspects. Q3A might have looked better but it didn't play nearly as well. | Which brings us to Unreal Tournament 2003. The designers know the strengths of Unreal Tournament and, it seems, are taking strides in all the right directions. Possibly the most heartening indication of this is the 'When its done' release date. This is always a tricky proposition for game designers. To see what can go wrong with this philosphy take a look at the farce that Duke Nukem Forever has become. Digital Extremes on the other hand are showing promising progress and release seems imminent. Final tweaking of the gameplay and balance are underway and we should see product hit the shelves in a month or two at most. The nice thing is that attention is being paid to the things that made UT shine. So what does it look like at the moment? Much to the disappointment of many the Assault mode has been dropped. Assault was always a big hit with the critics but players voted with their feet. Compared to Deathmatch and CTF, Assault never really got off the ground. Its hard to find a fully populated Assault map on the few UT servers who bother with it and I think the decision to concentrate on other modes is perhaps a wise one. Making an appearance is a brand new gameplay mode called Bombing Run in which players must carry a bomb into their opponents base. Sound simple? Not quite. The bomb can be passed between players making it into a sort of rugby with a really dangerous ball. The real kicker is that you can't fire and carry the bomb at the same time. I have visions of tossing the bomb over the head of an oppsing player, shooting him and picking the ball back up on the other side. Now that what I call an up and under. Eddie Waring must be spinning in his grave. In any event it sounds as intriguing as Assault was. |
|
Domination is back, to the relief of many, myself included. Always the most frantic of UT gameplay modes Domination 2.0 promises some interesting twists to prevent control point camping. In essence there are two control points, each of which must be controlled for a certain length of time before a point is scored. In addition, once the point is scored the control point returns to neutrality and is immune to being retaken for a short period. Whether players will make Domination 2.0 a bigger sucess than the original only time will tell.
Of course the real star of any Unreal game is always going to be the remarkable UT engine. Unlike other engine developers, Epicdo not release the engine as a set of static versions but as a continuously evolving design. The engine today is simply a newer version of the engine that powered Unreal. The last Unreal Tournament patch left the engine at build 436. UT2003 should see the final version number in the 800s. Originally conceived with a strong emphasis on software rendering and 3dfx's Glide, current builds are optimised for Direct3D which in todays API market is the only sensible decision. With a reasonable gaming system in excess of about 700MHz with a Geforce 2 or higher video card we should see very playable framerates. With the top end systems that OC Addicts are rightly famed for the game should look simply amazing. To quote the official FAQ "it is likely that the minimum processor required will be a Pentium PIII 500 or equivalent."
Visuals were never really a high point of UT although they were competent enough. This time all that is set to change. Outdoor environments, always a forte of the Unreal engine should look stunning, indoors the look seems to maintain the moody technological decay that Unreal UT did so well. Detail levels have skyrocketed alongside available processing power and it shows. The indoor environments are beautifully detailed and extremely beliveable. Lighting is dim and moody and fogging seems to be making an appearance in all the right places.
Another notable strength of the Unreal Engine is the utterly superb UnrealEd editor that has been shipping with the games from day one. In its latest incarnation, UnrealEd 2.6 looks to continue the tradition of excellence. Of course the editing tools increase the value of the game even for those that will never use them. One of the wonderful things about Unreal Tournament was the huge number of high quality maps that began appearing shortly after its release. A large mapping community grew up around UT largely thanks to the ease of use of its editor which takes a different approach to construction from its competitors and makes it much easier to produce error free maps. If we start seeing the same quality of maps for Unreal Tournament 2003, and I'm sure we will, then the game will always be able to offer something new and interesting to players and keep the carnage coming for several years.
CONCLUSION: Unreal Tournament 2003 has a somewhat easier task this time around, not having to compete with a similar release from another major developer. That doesn't mean its going to be easy. Thanks to the consolidation that has taken place within the industry over the last few years, standards tend to be higher these days. Games are more expensive, the economy is less healthy than once it was and fewer games are being released, all of which serve to make gamers more discerning about purchases.
However, it is heartening to see that Digital Extremes and Epic are not resting on their laurels. All the stops have been pulled out for UT2003 and rightly so, given the towering reputation of its predecessor. The game looks great, the new gameplay sounds interesting and the developer has taken a no hold barred approach to quality control.
In short I have high hopes for UT2003 and all indications point to them being satisfied and then some. Now if you'll excuse me I need to go polish my pulse rifle. Thanks for stopping by and checking out the article. Feel free to head into the Forums for discussion, or stop by the Front Page and check out more GooSH!™ here at OCA..| DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware. |
More Gaming Articles More By Visionism developerWorks - FREE Tools! | David Barnes, Lead Evangelist for IBM Emerging Internet Technologies will discuss aspects of Web 2.0 that bring value to corporations, academia, and government. He'll also discuss IBM's vision around Web 2.0, including the importance of remixability and consumability. The discussion will culminate with examples of various IBM Software Group solutions you can use to get ahead of the Web 2.0 adoption curve. FREE! Go There Now!
| | | | Join us for this on demand webcast to learn about developing complex systems more quickly and efficiently. We'll cover market drivers for developing, governing and reusing systems software assets and how you can develop system software assets with Rational Asset Manager. FREE! Go There Now!
| | | | Join this webcast to see how IBM Data Studio Developer and pureQuery can take the pain out of Java data access. uApplications developed using both Java and SQL have become a common requirement. Database connectivity using Java Database Connectivity (JDBC) to create an application is a multi-step tedious process, and tooling that covers both SQL and Java has been unavailable, until now. IBM Data Studio introduces the pureQuery platform: a high-performance, Java data access platform focused on simplifying the tasks of developing, managing, and optimizing database applications and services. FREE! Go There Now!
| | | | IBM Enterprise Modernization solutions help organizations evolve core IT systems towards modern architectures and technologies—reducing the burden of maintenance and freeing up resources to develop new business requirements and capabilities. With the IBM Enterprise Modernization Sandbox for System z you can evaluate IBM Enterprise Modernization solutions focused on five key areas: Assets, Architectures, Skills, Processes and Infrastructures, and Investment. Each solution is based upon real customer experiences and offers a proven path to get you started with your modernization projects. FREE! Go There Now!
| | | | Secure your Web applications with IBM Rational AppScan Standard Edition V7.7, previously known as Watchfire AppScan. This Web application security testing tool automates vulnerability assessments and scans and tests for common Web application vulnerabilities. Visit IBM developerWorks to download a free trial of IBM Rational AppScan Standard Edition V7.7. FREE! Go There Now!
| | | | Learn how to do more with your reusable assets with the free Rational Asset Manager eKit. The eKit includes demos on how Rational Asset Manager tracks and audits your assets in order to utilize them for reuse. Plus you’ll find white papers and a Webcast that discuss the challenges of a Service Oriented Architecture and how Rational Asset Manager can provide quick and effective solutions. FREE! Go There Now!
| | | | Rational Modeling Extension for Microsoft .NET enhances usability for code generation supporting a more intelligent refactoring. The latest enhancements enable organizations with Java and .NET systems and software development maintain architectural integrity across heterogeneous platforms. FREE! Go There Now!
| | | | You can now evaluate IBM Rational Asset Manager V7.0 online without installing or configuring it on your own system! Rational Asset Manager helps create, modify, govern, find, and reuse any type of development assets, including SOA and systems development assets. Rational Asset Manager helps you reduce software development costs and improve quality by facilitating the reuse of all types of software development-related assets. Visit developerWorks to learn more about this product and register to explore its capabilities online. FREE! Go There Now!
| | | | As businesses grow increasingly dependent upon Web applications, these complex entities grow more difficult to secure. Most companies equip their Web sites with firewalls, Secure Sockets Layer (SSL), and network and host security, but the majority of attacks are on applications themselves – and these technologies cannot prevent them. This paper explains what you can do to help protect your organization, and it discusses an approach for improving your organization’s Web application security. FREE! Go There Now!
| | | | Join this Rational Talks to You teleconference, to hear how Enterprise Generation Language (EGL) eliminates the need for tedious and error-prone low level coding, so developers can focus on business requirements. EGL extends the Rational software development platform with a simplified programming language that enables developers who have little or no experience with Java, Web technologies or Service Oriented Architecture, to create enterprise-class applications and services quickly and easily. It also allows developers who may have little or no mainframe programming experience to quickly create traditional mainframe components. FREE! Go There Now!
| | | | All FREE IBM® developerWorks Tools! | |