PC Gaming
  Home arrow PC Gaming arrow Page 2 - Multiplayer Networked Gaming Developme...
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Memory  
Mobile Devices  
Motherboards  
Networking Hardware  
Opinions  
PC Cooling  
PC Gaming  
PC Speakers  
Peripherals  
Power Supply Units  
Software  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Mobile Linux 
APP Generation ROI 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
PC GAMING

Multiplayer Networked Gaming Development Concepts
By: KaoMAN
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 2 stars2 stars2 stars2 stars2 stars / 16
    2004-10-25

    Table of Contents:
  • Multiplayer Networked Gaming Development Concepts
  • Techniques to Reduce Bandwidth Requirements
  • Networked Virtual Environment Information Principle
  • Improving Consistency and Responsiveness

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    Multiplayer Networked Gaming Development Concepts - Techniques to Reduce Bandwidth Requirements


    (Page 2 of 4 )

    There are many techniques for reducing the bandwidth requirements of distributed, interactive, real-time applications. Packet compression reduces the number of bits needed to represent particular information. Lossless and lossy compression techniques determine how accurate the reconstructed data is compared to the data before compression. A lossless technique preserves all information while a lossy technique leaves out less relevant information so that when data is reconstructed, the changes are unnoticeable. Obviously the proper compression technique varies depending on the particular MCG.

    Packet Aggregation

    Another technique for reducing bandwidth requirements is packet aggregation. Aggregation merges several packets and transmits content in one larger packet, resulting in lower overhead caused by packet headers. Depending on the size of original packets, packet headers, and the number of merged packets, bandwidth savings from packet aggregation can vary.

    Interest Management

    Another way to reduce bandwidth is to only distribute packets to nodes who are interested in them. This is called interest management and is comprised of a player’s aura. The aura is a subspace where interaction occurs, so when two players’ auras intersect, they need to be aware of each other’s actions.

    In gaming, aura is further divided into focus and nimbus, which translate into a player’s perception and perceptivity. While player A may see player B, player B does not have to see player A. Because of this complexity, nodes transmit changes to a subscription manager that holds all nodes’ information interests. The subscription manager is also responsible for transmitting only relevant information to nodes. While this reduces bandwidth, it also increases processing time.

    Gaming

    More PC Gaming Articles
    More By KaoMAN


     

    PC GAMING ARTICLES

    - Second Life: Online Game or Social Replaceme...
    - WoW-ing Online Gamers: What to Expect From t...
    - Age of Conan Review
    - Harnessing Video Game Power for Good
    - Grand Theft Auto IV Review
    - PC Games, a Dying Breed?
    - The Art and Psychology of Gaming
    - Halo 3 Hands On
    - GTA IV: Going Too Far?
    - FEAR Combat Review
    - Prey Review
    - Elder Scrolls IV Oblivion Review
    - PS3: Playing at a Whole New Level
    - F.E.A.R. Video Game Review
    - They Don`t Have to See It to Frag It

     
    Best Practices for Windows Vista Migration Presentation
    Dell and Microsoft recently held a series of face-to-face seminars entitled, &qu....

     
    Creating a Culture for Code Reuse
    If you oversee development teams you know that like it or not proprietary and ex....

     
    Keys to Web Application Acceleration: Advances in Delivery Systems
    Accelerate Web apps by up to 5x. Ensure significantly faster access to the Web a....

     
    Optimizing Application Monitoring
    Tired of finding out from your customers that you're offline? This white paper e....

     
    Solaris to Solaris Migration -- Migrating applications from Sun SPARC to Dell PowerEdge R900
    This comprehensive Migration Guide reviews the approach that Principled Technolo....

     





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 3 hosted by Hostway
    Stay green...Green IT