Fallout 3 Review - Come get some
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Weapons are simply everywhere. And if that’s not enough, you can gain access to schematics that allow you to build your own weapons, using combinations of previously-mentioned random items. From flame throwers to chain guns, and missile launchers to sniper rifles, Fallout 3 has a huge selection of weapons. Frankly, I skipped all the melee weapons, but there are many, including police batons, car jacks, baseball bats, sledge hammers, iron pipes, switchblades, knives and many, many others. Weapon strength and accuracy are based on the condition of each item, and your inherent repair skill allows you to combine parts of similar weapons to gain a higher condition level. Repairing weapons is important because you don’t want your gun breaking in the middle of combat, and of course, the higher the weapon condition, the higher the damage.
Fallout 3 is heavily steeped in attributes, skills, perks and specializations. At the beginning and upon leveling up each time, the player is given a set number of skill points to allocate however they like. Skills like barter, small guns, big guns, energy weapons, lock pick, repair and medicine help guide your type of character. As quests and levels get harder and harder, these skills are essential to survival. Fun aspects of Fallout 3 include gaining people to wander around and fight with you (based on your level of Karma), owning a place of lodging where you can customize your home (soda machine, work bench, health care unit) and even purchase overall home themes of décor.
Far surpassing any concerns that this game was merely Oblivion turned first person shooter, Fallout 3 contains an interesting, and more importantly, interactive methodology of delivering a great storyline. By not force feeding you the story and making you actually figure it out, this game perfectly delivers hundreds of gaming hours with fantastic graphics and sound.
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