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GAMING

FEAR Combat Review
By: Dan Wellman
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  • Rating: 5 stars5 stars5 stars5 stars5 stars / 28
    2006-08-30

    Table of Contents:
  • FEAR Combat Review
  • First Impression
  • Game Play Compared to Original
  • Will it Last?

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    FEAR Combat Review - Game Play Compared to Original


    (Page 3 of 4 )

                   

    The game play is fast paced and action packed, giving a real opportunity to run riot on killing sprees, which, along with headshots, are announced as they occur.  The sound effects and occasional creepy music are good, but the game just doesn't have the same chilling atmosphere as the single-player version; perhaps the girl appearing occasionally at random points throughout the levels would have been a good idea, or maybe a bit more blood and gore left lying around would have helped recreate one of the elements of the single player version that made it so good. You still get the weird static radio burst occasionally, but as with any multiplayer game, I guess you're too busy trying to kill everyone to worry about scare factor anyway, so not having any of the effects from the first doesn't detract from it too much.

    Compared to the original, you've also lost some of the special abilities that marked you out as someone better than average and tied in with the storyline so integrally, although there is one game type that will let you collectively use slow motion as a team once you have charged up your slow motion meter enough. You actually seem to play as one of the clone soldiers, in fact, and can customize your character to one of several different types of soldiers (purely on the basis of style; each type performs the same). 

    A nice touch is that you get only a standard set of regular weapons to choose from when you start, ranging from pistols to a rifle, with a couple of machine guns and shotguns in the middle. Any more heavy duty weapons, such as grenade launchers, rocket launchers or a particle weapon must be found and picked up during play. This levels the field a bit and makes sure no one has any real advantages from the moment they spawn. By keeping a few of the big guns back, it makes things a little more interesting when you do come across one.

    You get the same kind of pick-ups scattered randomly throughout the maps as you did in the single player version; health recharges, grenades, body armor and heavy duty weapons can all be found and used to your advantage. A melee attack is also included; slapping your opponents to death in an online death match is always fun.

                   

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