Army of Two: The 40th Day for PS3 - AI and Realism
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As far as the AI goes, it's improved over the original, but still has some drawbacks. The good is in the form of your computer-controlled partner in single player mode. Partners will help you out more and help clear the way for better attacks. They don't tag enemies quite enough, but still are worthy teammates.
Also, the enemies are smarter and will work together as a team against you to provide a stiffer challenge. As an example, wounding an enemy soldier will call on his colleagues to come to the rescue to help heal him, rather than just standing around.
On the flip side, enemy soldiers sometimes have the tendency to wait for you to shoot first in order to engage. There will also be instances where you enter a room, and the enemy will simply let you kill him without even shooting at you.
An element that adds some realism to The 40 th Day is that of morality. At times in the game, players will be forced to decide between two tough choices that propel their ethics and morals into play. Examples are saving hostages, or deciding whether or not to loot areas. One player will decide for the tandem, and the choice will have consequences.
A cool feature about the morality system is that once you make your choice, you will be shown comic-like cut scenes that display the future events that are a result of your decision. Also, your choices will similarly affect what type of weapons you can unlock and use.
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