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GAMING

A Look at HALO 2
By: Alex G
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  • Rating: 4 stars4 stars4 stars4 stars4 stars / 102
    2004-11-24

    Table of Contents:
  • A Look at HALO 2
  • The plot (briefly)
  • You (Master Chief) or (Arbiter)
  • The Enemy
  • AI
  • The Weapons
  • Vehicles
  • Level design
  • Multiplayer experience

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    A Look at HALO 2 - You (Master Chief) or (Arbiter)


    (Page 3 of 9 )

    Well, Master Chief, you seem the same, but there is a big difference between the old you and the new you. The HUD still displays the radar and the shield, but there is a major difference now--there is no life indicator; in fact, there is no life to be found in the game at all. Shield is all you have, and when its over, it's over. That takes a lot of getting used to.

    HALO 2 Review

    By far the most anticipated new addition to HALO2 is right where it is needed the most, combat action. You can now wield two weapons and unleash double the fury. The weapons have to be single-handed and you can mix and match them any way you want. However when using dual-wield you can not throw grenades, and when melee attack is used, you drop one weapon. You also drop one weapon when switching guns. Now you have twice the firepower and it does come in quite handy during the game. The enemies are now stronger and some are also able to use two guns at once. Dual-wielding allows a combination of weapons that are weak by themselves but wreak havoc when in a dual-setup.

    HALO 2 Review

    Playing as one of the Elites (the Arbiter) you can do the same, and in addition to everything your Spartan MJOLNIR battle suit has, you have special abilities such as going invisible for a short period of time. Your start-up weapons are a deadly energy sword and a plasma rifle.

    HALO 2 Review

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