Memory
  Home arrow Memory arrow Page 3 - Hardware news: XDR
Dev Hardware Forums 
Computer Cases  
Computer Processors  
Computer Systems  
Digital Cameras  
Flat Panels  
Hardware Guides  
Hardware News  
Input Devices  
Memory  
Mobile Devices  
Motherboards  
Networking Hardware  
Opinions  
PC Cooling  
PC Gaming  
PC Speakers  
Peripherals  
Power Supply Units  
Software  
Sound Cards  
Storage Devices  
Tech Interviews  
User Experiences  
Video Cards  
Dedicated Servers  
Moblin 
JMSL Numerical Library 
IBM® developerWorks 
Sun Developer Network 
Weekly Newsletter
 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
MEMORY

Hardware news: XDR
By: jkabaseball
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 3 stars3 stars3 stars3 stars3 stars / 56
    2005-03-28

    Table of Contents:
  • Hardware news: XDR
  • DRAM, Memory Controller, and IO Cell
  • Bandwidth
  • The Cell

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT


    Hardware news: XDR - Bandwidth


    (Page 3 of 4 )

    This is where XDR will shine. Currently, the most extreme overclockers combining the top of the line computer parts can push the memory bandwidth to 9.0 GB/sec. Most people won’t be seeing this kind of performance until the end of DDR2 or later. XDR will start at 9.6GB/sec, and the current highest is 16GB/sec with higher on the horizon.

    The biggest complaint made about DDR2 is their latency. Latency plays a role in the overall bandwidth. DDR has a latency of roughly 10 ns, while DDR2’s latency is closer to 15ns. This is why DDR beats DDR2 at the same speed. XDR's latency will be lower than that of DDR. It will be available in latencies of 1.25/3.0/2.5/3.33 ns. This will provide an additional advantage over DDR2. The clocks should remain on par with DDR2, but when XDR is clocked to higher speeds the gap will grow further. 

    FlexIO

    Rambus has created a new technology called FlexIO, it is made up of two parts, FlexPhase and DRSL.

    FlexPhase will allow precise on-chip alignment of data with clock. This doesn’t mean as much to consumers as it does motherboard manufactures. The manufactures don’t need to be worried about PCB trace lengths matching and PCB timing constraints. Even wonder why when you look at motherboards the traces seems to run in funny patterns? This is because current memory technologies need the entire tracer lengths from the memory to the memory controller needs to be the same length. If all the tracers are the same length, then every bit of info will arrive in the right order. If the tracers are different lengths, data with the shorter route will get there faster then data from a longer tracers. For consumers this means that motherboards can be a lot simpler, thus smaller, and maybe cheaper.

    Differential Rambus Signaling Levels (DRSL) is the other part of FlexIO. The whole idea of computer advancement is to get the parts faster and cooler. The quickest way of cooling it down is decreasing the voltage. With this in mind we will look at what DRSL does. Normally the lower the voltage becomes the harder it is to distinguish between the electrical “high” and “low”; it is easier for the computer to tell the difference between 3.0 volts and 0 volts then .09 volts and 0 volts. DRSL will use the difference between two voltage lines with a little voltage difference and use that difference for its signaling. This means the overall memory voltage and be decreased to about 1.8 volts.  

    Playstation 3

    As I mentioned above, the Playstation 3 will pack a whopping bandwidth with XDR. While a lot is not known about the Playstation 3, reports have been that the unit will sport XDR, making it the first in-demand product using XDR. The specifications for the amount and speed of memory are still unknown, but rumors are of between 25.6 GB/sec to as high as 51.2 GB/sec. In contrast, the Playstation 2 supports a theoretical limit of 3.2 GB/sec.

    Nvidia will be providing the graphics processor for the unit, so you will likely see the next generation of Nvidia graphics cards using XDR also. It is cheaper for Nvidia to carry over the XDR than try to create a new card with different memory. In case anyone is wondering, the CPU being used is called “cell” and can be clocked up to 4 GHz. Better graphics and bigger battles are on the horizon for the gamers out there. 

    More Memory Articles
    More By jkabaseball


       · Actually DDR was named by it's bandwidth 1st. the when Intel jumped on the wagon...
       · the new Pentium 4 EE 3.73 runs on the new 1066 FSB (233*4).
       · Just saying that this was a great article, and interesting reading. Thanks jka...
     

    Recommended by Dev Hardware

    MEMORY ARTICLES

    - MetaRAM
    - Cruzer Micro Flash Drive Review
    - Crucial Ballistix DDR2 Memory
    - G Skill F2-6400CL5d-2GBNQ
    - OCZ Gold XTC DDR2
    - Chip News Roundup
    - OCZ Platinum Edition PC2-4200 EB
    - Patriot Dual Channel 2GB DDR 500 (PC 4000) R...
    - Corsair XMS Pro PC3200c2 2GB Review
    - Geil Ultra X PC3200 BH5
    - OCZ Gold 2-2-2
    - Wintec AmpX PC2 5400 Review
    - OCZ Platinum PC4800
    - OCZ Booster
    - OCZ Voltage eXtreme






    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 1 hosted by Hostway